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January 2018

Archive Archive

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Wednesday, 3 January

Y ahora una encuesta [Enero 2] [new]
Para saber en promedio cuantas personas pueden llegar a requerir de los servicios de CG...
Y ahora una encuesta [Enero 2]
Para saber en promedio cuantas personas pueden llegar a requerir de los servicios de CG...
Y ahora, ¡Una encuesta!
Para saber en promedio cuantas personas pueden llegar a requerir de los servicios de CG...
Y ahora, ¡Una encuesta!
Para saber en promedio cuantas personas pueden llegar a requerir de los servicios de CG...

Wednesday, 17 January

Z-Tilting: Shader Based 2.5D Depth Sorting [new]
Today's Tech Blog is courtesy of Hannes “Ariak” Schmieding, and it covers an in...
Z-Tilting: Shader Based 2.5D Depth Sorting
Today's Tech Blog is courtesy of Hannes “Ariak” Schmieding, and it covers an in...

Sunday, 21 January

GameMakerBlog in Top Ten of Top Gaming Blogs to Follow in 2018 [new]
GameMakerBlog strives to be as helpful as possible to our fellow Indie Devs so it makes...
GameMakerBlog in Top Ten of Top Gaming Blogs to Follow in 2018
GameMakerBlog strives to be as helpful as possible to our fellow Indie Devs so it makes...
Comment on Ten Years of Game Maker 1999-2009 by Dillon R
Oh my god, memories. I made the account "l33tnerd" on the Game Maker Communit...
GameMakerBlog in Top Ten of Top Gaming Blogs to Follow in 2018
GameMakerBlog strives to be as helpful as possible to our fellow Indie Devs so it makes...

Wednesday, 31 January

Crashed: too many corpses being created — How to Recover High Sierra
IMPORTANT UPDATE: Thanks to the amount of passion folks showed in wanting assistance t...
 
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