Video Game Translation – Crowdsourcing vs. Agency The gaming industry has become ...
May 2018
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Monday, 7 May
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[Guest Post] Video Game Translation – Crowdsourcing vs. Agency
Video Game Translation – Crowdsourcing vs. Agency The gaming industry has become ...
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[Guest Post] Video Game Translation – Crowdsourcing vs. Agency
Video Game Translation – Crowdsourcing vs. Agency The gaming industry has become ...
Wednesday, 9 May
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GM48 Winners and Upcoming GameMaker Jams [new]
Check out these amazing GameMaker games from the results of the 26th GM48 and also get ...
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GM48 Winners and Upcoming GameMaker Jams
Check out these amazing GameMaker games from the results of the 26th GM48 and also get ...
Wednesday, 23 May
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YoYo Games Indie Game Publishing [new]
We're very happy to announce a new publishing division, partnering with leading ind...
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YoYo Games Indie Game Publishing
We're very happy to announce a new publishing division, partnering with leading ind...

YoYo Games Indie Game Publishing
We're very happy to announce a new publishing division, partnering with leading indepen...
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Comment on [GameMaker Tutorial] Drawing custom health bars with sprite parts by Dustin
Fantastic article! I am having trouble figuring out how to get the custom healthbar to...
Thursday, 24 May
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YoYo Games Publishing FAQ [new]
Yesterday, we announced our new publishing division: https://www.yoyogames.com/blog/471...
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YoYo Games Publishing FAQ
Yesterday, we announced our new publishing division: https://www.yoyogames.com/blog/471...
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YoYo Games Publishing FAQ
Following our publishing announcement: https://www.yoyogames.com/blog/471/yoyo-games-in...
Sunday, 27 May
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[Guest Post] The Art of Music and Sound Design [new]
The Art of Music and Sound Design Working on a new project here at SoundOctave, it’s ...
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[Guest Post] The Art of Music and Sound Design
The Art of Music and Sound Design Working on a new project here at SoundOctave, it’s ...
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[Guest Post] The Art of Music and Sound Design
The Art of Music and Sound Design Working on a new project here at SoundOctave, it’s ...
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