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Game Maker Blog Game Maker Blog

2 Feb: Palworld: Proving People can love AI
Over 19 Million Players, in Early Access. Palworld clearly proves that no-one really ca...
7 Dec: How to Avoid the AdMob “Ad Serving has been Limited” Status
The AdMob Maze – More Twists Than a Pretzel Factory In the labyrinthine world of indi...
14 Nov: Relic Hunters Zero: Remix pushes up a thrilling twin sticker
Introduction Relic Hunters Zero: Remix: a title that sounds like it was cooked up in a ...
10 Nov: Surviving Titan is A Thrilling, Yet Doomed, Adventure
“Crash Landing Into Chaos: The Survival Titan Experience” Surviving Titan d...
29 Oct: Indie Game Devs: Build for Passion, Not For Profit
Introduction Ah, the indie game dev market. A place where everyone and their grandma th...
28 Oct: Sea Salt: Collecting Humanity’s Bill With No Money
Introduction Ah, Sea Salt. The game where you play an Old God, and humanity is your dea...
27 Oct: Diablo 4 Season of Blood raises Necromancers to the top
Introduction Hey, Diablo fans! You know how Necromancers are all about raising the dead...
26 Oct: Thy Sword for My Lord and Never Be Bored
Introduction Ah, “Thy Sword“—the game that makes you question whether you...
24 Oct: Reusable Code in GML is the gift that keeps on giving
Introduction Ah, reusable code—the concept that’s as misunderstood as a teenage...
23 Oct: Mobile Monetization Models or How to Make Money
Introduction Ah, mobile monetization—the art of squeezing money out of people who are...