Designing Games with Game Maker
EmittersEmitters create particles. They can either create a continuous stream of particles or can burst out a number of particles when using the appropriate function. A particle system can have an arbitrary number of emitters. An emitter has the following properties:
The following functions are available to set the emitters and to let them create particles. Note that each of them gets the index of the particle system to which it belongs as a first argument.
part_emitter_create(ps) Creates a new emitter in the given particle system. It returns the index of the emitter. This index must be used in all calls below to set the properties of the emitter. « Particle systems | Attractors » |
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