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Mei 2017

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Het officiële nieuws


Maandag, 8 mei

GameMaker Studio 2.0.6 - Out Now! [new]
After the highly positive reception from the launch of GameMaker Studio 2, we have list...
GameMaker Studio 2.0.6 - Out Now!
After the highly positive reception from the launch of GameMaker Studio 2, we have list...
GameMaker Studio 2.0.6 - Out Now!
After the highly positive reception from the launch of GameMaker Studio 2, we have list...
GameMaker Studio 2.0.6 - Out Now!
After the highly positive reception from the launch of GameMaker Studio 2, we have list...

Woensdag, 10 mei

The Winners of the 22nd GM48 [new]
This guest article was written by Jupiter Hadley, an enthusiastic and active member of ...
The Winners of the 22nd GM48
This guest article was written by Jupiter Hadley, an enthusiastic and active member of ...
The Winners of the 22nd GM48
This guest article was written by Jupiter Hadley, an enthusiastic and active member of ...
The Winners of the 22nd GM48
This guest article was written by Jupiter Hadley, an enthusiastic and active member of ...

Donderdag, 11 mei

Realtime 2D Lighting in GameMaker Studio 2 - Part 2 [new]
In the last post, I showed you how to create the fundamentals of a 2D lighting system, ...
Realtime 2D Lighting in GameMaker Studio 2 - Part 2 [new]
In the last post, I showed you how to create the fundamentals of a 2D lighting system, ...
Realtime 2D Lighting in GameMaker Studio 2 - Part 2
In the last post, I showed you how to create the fundamentals of a 2D lighting system, ...
Realtime 2D Lighting in GameMaker Studio 2 - Part 2
In the last post, I showed you how to create the fundamentals of a 2D lighting system, ...

Zondag, 21 mei

GameMaker Studio - 5 Years On [new]
Today marks 5 years since we launched GameMaker Studio!GameMaker Studio has come a long...
GameMaker Studio - 5 Years On
Today marks 5 years since we launched GameMaker Studio!GameMaker Studio has come a long...
GameMaker Studio - 5 Years On
Today marks 5 years since we launched GameMaker Studio!GameMaker Studio has come a long...

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