Home | Aanpassen | Blog | Extra's | Log In | Info
Handleiding | D&D iconen | GML Parser | Archief | Iso City
Gebruikersnaam: Wachtwoord:  
Over ons | Features | Directory | Banners | Contact

Game Maker Blog

Game Maker Blog Game Maker Blog

Abboneer

Game Maker Blog

Laatste update:
Zojuist
Website:
http://gamemakerblog.com
Abonnees:
132 gebruikers
Bekijk een archief van berichten van deze site

Login om je te aboneren op deze site
Gebruikersnaam:

Wachtwoord:

 

Game Maker Blog Game Maker Blog

2 feb: Palworld: Proving People can love AI
Over 19 Million Players, in Early Access. Palworld clearly proves that no-one really ca...
7 dec: How to Avoid the AdMob “Ad Serving has been Limited” Status
The AdMob Maze – More Twists Than a Pretzel Factory In the labyrinthine world of indi...
14 nov: Relic Hunters Zero: Remix pushes up a thrilling twin sticker
Introduction Relic Hunters Zero: Remix: a title that sounds like it was cooked up in a ...
10 nov: Surviving Titan is A Thrilling, Yet Doomed, Adventure
“Crash Landing Into Chaos: The Survival Titan Experience” Surviving Titan d...
29 okt: Indie Game Devs: Build for Passion, Not For Profit
Introduction Ah, the indie game dev market. A place where everyone and their grandma th...
28 okt: Sea Salt: Collecting Humanity’s Bill With No Money
Introduction Ah, Sea Salt. The game where you play an Old God, and humanity is your dea...
27 okt: Diablo 4 Season of Blood raises Necromancers to the top
Introduction Hey, Diablo fans! You know how Necromancers are all about raising the dead...
26 okt: Thy Sword for My Lord and Never Be Bored
Introduction Ah, “Thy Sword“—the game that makes you question whether you...
24 okt: Reusable Code in GML is the gift that keeps on giving
Introduction Ah, reusable code—the concept that’s as misunderstood as a teenage...
23 okt: Mobile Monetization Models or How to Make Money
Introduction Ah, mobile monetization—the art of squeezing money out of people who are...