Designing Games with GameMaker
INI files
To pass certain parameter settings to programs a standard mechanism is the use of INI files. INI files contain sections and each section contains a number of name-value pairs. For example, here is a typical INI file:
[Form] Top=100 Left=100 Caption=The best game ever [Game] MaxScore=12324
This file contains two sections, one call Form and the other called Game. The first section contains three pairs. The first two have a real value while the third has a string value. Such INI files are easy to create and change. The following functions exist in GameMaker to read and change the data in them.
ini_open(name) Opens the INI file with the given name. The ini file must be stored in the same folder as the game!
ini_close() Closes the currently open INI file.
ini_read_string(section,key,default) Reads the string value of the indicated key in the indicated section. When the key or section does not exist the default value is returned.
ini_read_real(section,key,default) Reads the real value of the indicated key in the indicated section. When the key or section does not exist the default value is returned.
ini_write_string(section,key,value) Writes the string value for the indicated key in the indicated section.
ini_write_real(section,key,value) Writes the real value for the indicated key in the indicated section.
ini_key_exists(section,key) Returns whether the indicated key exists in the indicated section.
ini_section_exists(section) Returns whether the indicated section exists.
ini_key_delete(section,key) Deletes the indicated key from the indicated section.
ini_section_delete(section) Deletes the indicated section.
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GameMaker Manual
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