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Game Maker Blog

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21 févr.: GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game
Have you ever wondered what goes on behind the scenes throughout an indie game’s ...
20 févr.: Income Report & Review #002 (January 2017)
Every month I’ll be bringing you details on the inner workings of the blog, warts...
15 févr.: The Journey
   I am Agent 47, tasked with infiltrating and eliminating Viktor Novikov and Dalia M...
12 févr.: Valve to Ditch Greenlight in Favour of Shiny New Steam Direct
On Friday, Valve, the company behind the Steam platform, announced that their current G...
3 févr.: GMB 2016 Review & Financial Report
We’ve arrived in 2017 with much to look forward to in the development of our much...
27 janv.: Mobile, Web and UWP released for GMS2
Today YoYo Games have announced the much anticipated release of the Mobile, Web(HTML5) ...
24 janv.: Indie Insight: Vacuous
A truly addictive but equally frustrating game, Vacuous is a minimalistic action/puzzle...
22 janv.: Indie Insight: Bit.Saw
Bit.Saw is a rage puzzle platformer by @shubshub11 that involves flipping the gravity t...
19 janv.: GameDev Behind The Scenes #1 – Making A Small Sellable Game Fast by @nmeunier
Have you ever wondered what goes on behind the scenes throughout an indie game’s ...
11 janv.: Missile Cards Needs YOU!
Missile Cards is a fresh, new mash-up of the Atari classic, Missile Command, and the fu...