Final part of my Top Down AI article!
January 2008
Archive
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GM Tutorials
Saturday, 5 January
Sunday, 6 January
Behind TwoLined Movement
This explains the logic behind an extremely effective, smooth, and bugless three-lined ...
Monday, 7 January
Full RPG Engine WIP
THIS IS A WIP I AM STILL WORKING ON IT PLEASE DON`T ADDED THIS TO THE COMPETITION UN...
Wednesday, 9 January
Saturday, 12 January
RPG Level,Experience, and Damage Example!
RPG EXAMPLE/ENGINE 1:*LEVEL SYSTEM*ENEMY STATS*PLAYER STATS*ENEMY AI*SMALL BATTLE SYSTE...
Object Ballisitcs
Object BallisticsFind out who shot who.Great for RPGs and TDS.Great for leveling up the...
Texas Hold'em Basics
This example shows how to shuffle the deck, deal out the cards, and how to determine th...
Sunday, 13 January
Affiliation system [new]
We have launched a brand new affiliation system. Read more about it and how to become a...
Pokemon Clicker (Changed) [new]
This one uses less disk space, faster pokemon, and no options of yes or no.
Affiliation system
We have launched a brand new affiliation system. Read more about it and how to become a...
Pokemon Clicker (Changed)
This one uses less disk space, faster pokemon, and no options of yes or no.
Monday, 14 January
3D Real Time Strategy [new]
Covers terrain, water, units, drawing, selection, camera control and multi-texturing th...
3D Real Time Strategy
Covers terrain, water, units, drawing, selection, camera control and multi-texturing th...
Tuesday, 15 January
Topdown (2D) Jumpin [new]
Well, a 2D Jumping example. I know this site already has one, but I made this awhile ag...
Random Sound Example [new]
Random Sound Example:So basic its awesome!!:Persistency is the Key!!!File Type: .gm6Cre...
Topdown (2D) Jumpin
Well, a 2D Jumping example. I know this site already has one, but I made this awhile ag...
Random Sound Example
Random Sound Example:So basic its awesome!!:Persistency is the Key!!!File Type: .gm6Cre...
Thursday, 17 January
Making a realistic rocket that moves towards the mouse [new]
Ever wanted a simple rocket for a td? Here you go!
Making a realistic rocket that moves towards the mouse
Ever wanted a simple rocket for a td? Here you go!
Friday, 18 January
Saturday, 19 January
Sunday, 20 January
Monday, 21 January
Creating Your Game [new]
Learn to efficiently develop your game without losing interest and giving up.
Wednesday, 23 January
Data Packaging [new]
Here we explore a robust algorithm for combining multiple data pieces into a single pac...
the switch statement [new]
Have you ever wondered what the switch statement does, but then looked in the manual an...
Data Packaging
Here we explore a robust algorithm for combining multiple data pieces into a single pac...
the switch statement
Have you ever wondered what the switch statement does, but then looked in the manual an...
Data Packaging
Here we explore a robust algorithm for combining multiple data pieces into a single pac...
Thursday, 24 January
Efficient Prime Number Generator [new]
Implements a very efficient algorithm to find primes at a very fast pace.
Unsupervised Learning with Neutral Networks [new]
Two teams of AI play capture the flag, internally tweaking weights based on the results...
Procedurally Generated Content [new]
A simple space shooter in which all game content -- enemies, weapons, bosses, even stat...
Lighting Engine [new]
This engine demonstrates how various techniques can be combined to filter out light beh...
Sliding Against Solids [new]
This example demonstrates how scanning techniques can be used to side against solids of...
Efficient Prime Number Generator
Implements a very efficient algorithm to find primes at a very fast pace.
Unsupervised Learning with Neutral Networks
Two teams of AI play capture the flag, internally tweaking weights based on the results...
Procedurally Generated Content
A simple space shooter in which all game content -- enemies, weapons, bosses, even stat...
Lighting Engine
This engine demonstrates how various techniques can be combined to filter out light beh...
Sliding Against Solids
This example demonstrates how scanning techniques can be used to side against solids of...
Saturday, 26 January
RPG movement better example [new]
I modified this example for better understanding my code from the previous because of s...
RPG movement better example
I modified this example for better understanding my code from the previous because of s...
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