Final part of my Top Down AI article!
January 2008
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GM Tutorials
Saturday, 5 January
Sunday, 6 January
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Behind TwoLined Movement
This explains the logic behind an extremely effective, smooth, and bugless three-lined ...
Monday, 7 January
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Full RPG Engine WIP
THIS IS A WIP I AM STILL WORKING ON IT PLEASE DON`T ADDED THIS TO THE COMPETITION UN...
Wednesday, 9 January
Saturday, 12 January
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RPG Level,Experience, and Damage Example!
RPG EXAMPLE/ENGINE 1:*LEVEL SYSTEM*ENEMY STATS*PLAYER STATS*ENEMY AI*SMALL BATTLE SYSTE...
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Object Ballisitcs
Object BallisticsFind out who shot who.Great for RPGs and TDS.Great for leveling up the...
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Texas Hold'em Basics
This example shows how to shuffle the deck, deal out the cards, and how to determine th...
Sunday, 13 January
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Affiliation system [new]
We have launched a brand new affiliation system. Read more about it and how to become a...
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Pokemon Clicker (Changed) [new]
This one uses less disk space, faster pokemon, and no options of yes or no.
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Affiliation system
We have launched a brand new affiliation system. Read more about it and how to become a...
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Pokemon Clicker (Changed)
This one uses less disk space, faster pokemon, and no options of yes or no.
Monday, 14 January
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3D Real Time Strategy [new]
Covers terrain, water, units, drawing, selection, camera control and multi-texturing th...
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3D Real Time Strategy
Covers terrain, water, units, drawing, selection, camera control and multi-texturing th...
Tuesday, 15 January
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Topdown (2D) Jumpin [new]
Well, a 2D Jumping example. I know this site already has one, but I made this awhile ag...
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Random Sound Example [new]
Random Sound Example:So basic its awesome!!:Persistency is the Key!!!File Type: .gm6Cre...
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Topdown (2D) Jumpin
Well, a 2D Jumping example. I know this site already has one, but I made this awhile ag...
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Random Sound Example
Random Sound Example:So basic its awesome!!:Persistency is the Key!!!File Type: .gm6Cre...
Thursday, 17 January
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Making a realistic rocket that moves towards the mouse [new]
Ever wanted a simple rocket for a td? Here you go!
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Making a realistic rocket that moves towards the mouse
Ever wanted a simple rocket for a td? Here you go!
Friday, 18 January
Saturday, 19 January
Sunday, 20 January
Monday, 21 January
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Creating Your Game [new]
Learn to efficiently develop your game without losing interest and giving up.
Wednesday, 23 January
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Data Packaging [new]
Here we explore a robust algorithm for combining multiple data pieces into a single pac...
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the switch statement [new]
Have you ever wondered what the switch statement does, but then looked in the manual an...
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Data Packaging
Here we explore a robust algorithm for combining multiple data pieces into a single pac...
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the switch statement
Have you ever wondered what the switch statement does, but then looked in the manual an...
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Data Packaging
Here we explore a robust algorithm for combining multiple data pieces into a single pac...
Thursday, 24 January
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Efficient Prime Number Generator [new]
Implements a very efficient algorithm to find primes at a very fast pace.
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Unsupervised Learning with Neutral Networks [new]
Two teams of AI play capture the flag, internally tweaking weights based on the results...
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Procedurally Generated Content [new]
A simple space shooter in which all game content -- enemies, weapons, bosses, even stat...
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Lighting Engine [new]
This engine demonstrates how various techniques can be combined to filter out light beh...
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Sliding Against Solids [new]
This example demonstrates how scanning techniques can be used to side against solids of...
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Efficient Prime Number Generator
Implements a very efficient algorithm to find primes at a very fast pace.
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Unsupervised Learning with Neutral Networks
Two teams of AI play capture the flag, internally tweaking weights based on the results...
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Procedurally Generated Content
A simple space shooter in which all game content -- enemies, weapons, bosses, even stat...
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Lighting Engine
This engine demonstrates how various techniques can be combined to filter out light beh...
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Sliding Against Solids
This example demonstrates how scanning techniques can be used to side against solids of...
Saturday, 26 January
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RPG movement better example [new]
I modified this example for better understanding my code from the previous because of s...
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RPG movement better example
I modified this example for better understanding my code from the previous because of s...
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