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RoomsManipulating rooms on the fly is a dangerous thing to do. You have to realize that rooms change all the time due to what is happening in the game. This normally only involves the currently active room and there are many routines described in previous sections to manipulate the instances, backgrounds, and tiles in the active room. But changes in the active room will last if the room is persistent. Hence, you should never manipulate aspects of the currently active room or any room that is persistent and that has already been visited before. Such changes in general won't be noticed but might sometimes even lead to unexpected errors. Due to the fact that rooms are linked in a complicated way there is also no routine to delete a room.The following routines are available
room_set_width(ind, w) Sets the width for the room with the indicated index. |
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