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Designing Games with GameMaker
Designing Games with GameMaker

Various other options

Here you can set a number of additional options. First of all you can set some default keys:

Let <Esc> end the game
When checked, pressing the escape key will end the game. More advanced games normally don't want this to happen because they might want to do some processing (like saving) before ending the game. In this case, uncheck this box and provide your own actions for the escape key.

Treat the close button as <Esc> key
When checked the close button of the window will generate an escape key event. When not checked the close button events are called instead.

Let <F1> show the game information
When checked pressing the F1 key will display the game information.

Let <F4> switch between screen modes
When checked the F4 key will switch between fullscreen and windowed mode.

Let <F5> save the game and <F6> load a game
When checked the player can use <F5> to store the current game situation and <F6> to load the last saved game. (Note that only the basic game data is stored. Once you use advanced features like particles or data structures those settings are not saved and you might have to create a save mechanism yourself.

Let <F9> take a screenshot of a game
When checked the player can use <F9> to create a screenshot of the game. This screenshot will be place in the file screenshotXXX.png in the folder where the game is running, where XXX is the number of the screenshot. When creating multiple screenshot the number is automatically increased.

Also you can set the priority of the game process. This priority indicates how much processor time is allotted to the game. In normal mode the operating system tries to give processor time to each process that needs it in some reasonable way. The higher you put the priority the more time is allotted to the game, making it run more smoothly and faster. But other processes get less time (also Windows processes so even the mouse might not move anymore). Use this with care.

Finally, you can set the version information of the game. This information is shown in the helptip that pops up when the user rests his mouse on the game executable. It is also shown when the users clicks with the right mouse button on the program and chooses properties and then version. If you distribute your game you best fill in this information.

You should give your game a version number that consists of four parts: the major version, the minor version, the release number and the build number. Also you should provide the name of the company (you), the name of the product, the copyright information, and a very brief description. All these fields should be at most 64 characters long.

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GameMaker Manual